Collaborating: foley studio session

On Monday afternoon during our weekly meeting with Miranda and Doris from BA Immersive Arts, we had the opportunity to see how our spaceship set is looking through VR and develop ideas regarding sounds we would need so far. Right now, we are at the stage of the player being inside the cockpit and playing with various buttons/ options inside the spaceship. What’s more, in addition, to make our VR experience more interesting we want to include a couple of extraordinary aspects such as a sound game in order to open the door, hand’s scanning signal or disrupted signal reception from earth regarding the spaceship changing its trajectory and getting to close to an unknown planet in front of. This is the first scene. Together we have decided that right now we need to record the sounds of different buttons, and footsteps inside the spaceship, recording of disrupted signal reception, and work on “sound puzzles”. Sound Puzzle to open the door. Jingle plays, indicating the solution to the audio puzzle. Player then learns which order to press the buttons in, to solve the puzzle, and open the door. During our session in foley studio and recording studio, we managed to record a lot of sounds of “old school” buttons using the keyboard, door locks, and all sorts of buttons in the recording studio, and footsteps using a wooden wall, which came from the unfolded piano. As the room with synths was already booked we couldn’t record electrical button sounds and “sound puzzles” and biometric hand’s scanning sound. We also didn’t manage to record disrupted signal reception as we thought it would be better, to first of all, right the script and come up with the name of our project/mission to be mentioned in.

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