
This week we were joined with students from BA Immersive to showcase, in our groups, progress of our projects. At the moment we are working on scene 3, which is happening inside the tunnel. We got couple advices from tutors regarding improving our project such as adding heaviness to player’s experience related to human emotions progress. For instance when we crash and land on the unknown planet, player could be hearing ringing in their hears or quickened heartbeat, so we are planning on recording this sounds and adding them to scene 2. Another point that was made, was possibility that player won’t follow “guide starfish” or will lose it. To prevent that “guide starfish” will have multiple stops and will move on only after player touches it and in case player won’t follow our designed plan there will be “voice guide” telling player what should be done like “follow me” coming from the “guide starfish”. Last aspect that we need to correct is sound of footsteps on the planet. As we planned at first that planet will be rocky and quite idle so the footsteps that we have recorded are sound of walking on rocks. As our project progressed Doris and Miranda decided to make unknown planet more lively and inhabited with load of mystical plants and grass growing everywhere. Therefore we have to record sound of walking on the grass and create sounds for mystical plants.