Collaborating: post-production crits

On week 28th we had our final crates session with students and lecturers from BA Immersive. We met for the last time as a group in class and presented our project. Since the last cries, nothing has changed regarding our VR scenario, Doris and Miranda collected minor details so everything can be on the spot and we, sound art students, designed the last needed sounds to finish up the project, which in my case was “follow me” command for floating starfish and flower glowing SFX. I am very happy with our final product and the teacher’s feedback. We have been told that our group worked the most out of all 5 groups and our project is the most detailed. The only aspects that were brought to our attention were too peaceful space crashing at the end of the first scene and the need to add a crashing glass sound for the cage when mystical creatures are kept in scene three. In order to make space crashing a more intense and scary experience for the player, we are going to add more explosion sounds. Whereas for scene three, one of the sound art students has to design this particular sound effect. After both these details are corrected, I think we are completely ready for submission.

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